To an extent, this is true – the Hammerhead’s turrets are somewhat exposed. Will this be true in game making its greatest strength also its greatest weakness? The turrets on the Hammerhead look quite fragile. We will be updating the dimensions and mass values on the ship stats page soon, but as the ship is in active production it may change in the future. We talk amongst ourselves and tweak the designs a lot even during the design process – as you’ve seen from our other features, a great deal of iteration occurs even in the concept phase and continues beyond! The mass value given was from the original design brief for the ship and wasn’t updated in time for the release with the new calculations as detailed in the recent Shipyard posts. Development is a very real-time process, and here you get to see it – warts and all. The confusion on the turrets came from a fairly last minute change to convert two of them from unmanned to all of them being manned hence how there were combinations of 6 and 6+2 kicking around. The Hammerhead has 6 turrets, all manned. There seems to be some inconsistencies in the ship stats we have been given (mass, length, manned/unmanned turrets). The Hammerhead, though, provides an excellent defense for ships that you’d want to carry scanners, fuel, or medbays, and most would want the Hammerhead’s existing computer and scanning resources devoted to enhancing the performance of its weapons first and foremost. The negative space is not a hardpoint, and plumbing or piping it to serve as one would impose an added cost in mass that doesn’t serve the Hammerhead’s military mission profile. The Hammerhead excels at being a mobile defense ship and keeping steady or at least providing smooth movement to help the turrets stay trained on their targets.ĭoes modularity mean we will be able to install a scanner station/extra fuel tank/computers/medbay? Is there something we can install into the gap in the middle? Ships of this size aren’t dogfighters, they’re mobile weapons systems. The Hammerhead is aimed to be more nimble than the Polaris but with ships of this type, it’s all relative. How will the Hammerhead’s speed and maneuvering compare to similar ships like the Polaris? Adding mass for off-mission amenities wasn’t deemed an effective design choice by the UEE Military. In-lore, the UEE has ordered a lot of Hammerheads – thousands of them – for a combat-dedicated role. An increased internal volume – even from “filling in” the negative space, would add mass. The Hammerhead is pretty fast for its size, since one of its duties is to help screen and protect larger ships from fighter attack. In our Shipyard post on Ship Mass, we indicate how we derive ship masses from their geometry. It’s a design choice and there are practical reasons for it as well. What’s with the big hole in the middle? Could it not have been filled with something like cargo or living quarters or was it just a design choice? It comes equipped with very efficient military grade power plants for this purpose, however, running ballistic weapons does provide another avenue of pursuit in terms of maintaining fire output. Yes, the default power plants are able to handle the energy requirements of the default weapons. We presently estimate that 4 of the 6 can be converted to AI as standard without any extra item tweaks but this system is still to be implemented.Īre the large Power Plants sufficient to run 24x S4 Laser Cannons or is the Hammerhead designed to use ballistic cannons? It depends what other Computer Blades you want to equip and whether you upgrade the Computer items, but as it stands, the plan is that you won’t be able to completely convert all turrets to be controlled via AI using the default loadout. Are the ship computers powerful enough to run all turrets by AI Blades?
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